However, with God of War finally getting a port, it does make sense that Ragnarok could get the same treatment. With that in mind, we feel there’s a possibility this could be a mistake. Jetpack is the third-party dev in charge of the current God of War port, with Sony’s Santa Monica Studio in the role of overseeing the project, rather than actually doing the port.
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It’s worth noting this could have been in error Lee could have accidentally added the ‘Ragnarok’ bit while he in actual fact he might be working on God of War PC right now. A clue came by way of LinkedIn via GameRant, which picked up on a Twitter user who spotted the profile of a Senior Programmer at Jetpack Interactive, Warren Lee, who has a project listed as ‘God of War Ragnarok’. I think it’ll be fun for players to explore that but also we want it to be more expressive, you know, your choices matter when you set him up.”Ĭould we see God of War Ragnarok come to PC as well as PlayStation consoles? Following the recent revelation of the 2018 God of War port, there is a tentative rumor that its sequel could get a similar treatment.
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This, Williams added, goes “all the way down to the defense, so you can kind of play a little differently and enemies know how to respond to that, or force you into these different situations where you need to use different things. The reason for this, William explained, is because he and the team at Santa Monica Studio “really want to open up expressive choice to the way that you build your Kratos, like the equipment and loadout and things like that." When Ford pointed out that in the most recent trailer there are moments where it looks like Kratos’ Guardian Shield has a different design and Kratos is using it in different ways, Williams said this was true and that while he didn’t “want to go too deep on it”, the game will have “different shields, and they have different defensive options and abilities.“ The game will bring Kratos and players enjoy a little more variety when it comes to the shields that can be used, according to director, Eric Williams, in an interview with God of War YouTuber Jon Ford. Between the five years taken to develop 2018's God of War and the four that will be spent on Ragnarok, the studio would rather the Norse storyline didn't run over nearly 15 years through a third game, as it’ll be “too stretched out.” Barlog explained that the main reasons to conclude the Norse saga in God of War: Ragnarok was because of the long development time involved in making a modern God of War game. Santa Monica Studios creative director, Cory Barlog, has confirmed in an interview that Ragnarok will conclude the Norse storyline that started with 2018’s God of War on PS4. Image credit: SIE Santa Monica Studio (Image credit: SIE Santa Monica Studio)